Chaining combos, jumping maneuvers, and talent building will be your key to help you climb your way out of hell in this adrenaline-pumping vertical platformer.Rising Hell features:Vertical Rogue-lite: Climb out of the ever-changing procedurally generated hell while the ever-present threat of permadeath fills your veins with adrenaline. oh well, I'm going to wait, i guess.Fight your way through hordes of blood-lusting demons and escape hell as you unlock new characters and talents to create chaos in the randomly generated and ever-changing landscape of hell!Heavy-metal riffs and pixelated madness will accompany you as you fight your way out from the depths of fiery hell, facing the bugs-ridden Beelzebub’s Lair, and other pits of hell with different creatures, bosses, and living traps lurking around. There are a lot of possible UI updates other than that to be honest, like the pause screen kinda should show us our current artifact weapon and an additional short description on what it does, like the fact it gives Zelos a splitshot that isn't relevant to other characters. alternatively, cooldown based on how many enemies are killed. I suggest giving hellbreak a cooldown timer and give us an additional bar in the UI to show our hellbreak cooldown. It's not like I always win 100% of the time even with this kind of hellbreak.Įdit: a different key for hellbreak would be nice, but if we can do it at any time, why not always use hellbreak instead of normal attacks? i guess considering normal attack combos have higher(ish) DPS than hellbreak, we should only use it as a finisher. I keep playing on Agony Level 10 to make the game less easy lol ![]() ![]() this is why I unlocked Agony all the way to level 10 and I never play lower agony levels ever again. I've played it and it's still pretty fun despite hellbreak making the game "easy".
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